ARGOS: THE SHADOW AND THE ASP

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ARGOS: THE SHADOW AND THE ASP

Post by Admin on Sat May 13, 2017 6:34 pm

Khaibit

You say you know the darkness. You know it like a child that’s read a fairy tale. I know it, because it’s part of me. It’s in my blood. My eyes. My seed. My spit. Unless you know me, you don’t know the darkness. And nobody knows me. Nobody still standing, at least.The Khaibit are an ancient line, drawn from Egyptian stock. They come from a Mekhet cult that all but died off centuries ago. Their role was initially to serve Set, and to do his will in forcing back some greater, unknown darkness. While the specifics of their role have been lost to the ages, they now have a different calling; they’re the best known line of defense against the Strix. To fight the darkness, they became the darkness. Set endowed their blood with a darkness beyond the simple absence of light. The blood in Khaibit veins mutates, and becomes an inky blackness they can call forth as a weapon against the unnatural.

Background: The Khaibit stand as one of the oldest known bloodlines. Most that know of them know they come from Egypt, their name meaning “shadows”. In recent history, the Khaibit rose to prominence as a reaction to Strix attacks in South America and the Mediterranean. As cities fell victim to the Owls, a few Khaibit took up the task of fighting them back. While they’re not widely known, they’re a rumor on numerous tongues.
For more on the Khaibit, you can read a thorough history in Bloodlines: The Hidden, and other information in Fall of the Camarilla.

The Becoming: Khaibit are chosen for their will and integrity, and often their ability to fight. However, while the first two are of the utmost importance, the third can be taught. Khaibit often Embrace their prospects directly into the lineage. When outside Mekhet are brought into the line, it’s because of a specific need. Often, recruits are inducted to fill a highly specialized role. For example, a Khaibit may need an infiltrator that knows computer-based intrusion techniques. While they could Embrace a mortal with those skills, it’s impractical to find a good fit that both has the desired skills, and can learn what they need in the time frame necessary.

In the Danse Macabre: Khaibit act as sentinels and bodyguards. While the details of their calling are lost to all but the most scholarly, their abilities have an obvious application in fighting off the Strix. This gives them a protected status in besieged domains, where courts with known Khaibit will overlook most minor crimes they commit. After all, the Khaibit represent their clearest weapon against the Parliament of Owls However, this sometimes goes to extremes. Powerful Kindred will bribe or coerce a Khaibit into Embracing their bodyguards, or acting as an Avus to their associates in order to proliferate further defenses. Individually, many Khaibit sell their services to the highest bidder. A bodyguard who can stand against not only other Kindred but the yellow-eyed monsters under the bed is a valuable asset. Khaibit are also masters of intrusion and stealth, and can escape situations too sticky for their Kindred. When Khaibit join the All Night Society, they tend toward the Circle of the Crone as a way of exploring and understanding their spiritual heritage. Some more knightly members join the Invictus.

Nickname: Asps
Clan: Mekhet
Bloodline Bane: Khaibit blood is so attuned to the darkness that they suffer in immense light. In any light bright enough to inhibit normal vision, the Khaibit suffers the Blinded Tilt and lose access to their Udjat gift for the scene.
Bloodline Disciplines: Auspex, Celerity, Obfuscate, Vigor

OBTENEBRATION
The Khaibit gift of Obtenebration expresses their affinity for the darkness within their blood. In addition to the ability to control and shape shadows, Khabit can temporarily become darkness and travel through the darkness. Lastly, they can wield the shadows as a weapon against otherworldly forces. This makes them invaluable against the Strix.

All Khaibit gain the first Devotion, the Udjat, upon joining the bloodline. Additional Devotions have prerequisites as normal, and cost 2 Experiences each. For those that have never seen Obtenebration, it can inspire deep, instinctive fear. The first time a character experiences a clear manifestation of Obtenebration, he must succeed at a Resolve + Composure roll or suffer the Shaken Condition.

Udjat
This most basic gift of Khaibit heritage gives them perfect sight in even the utmost darkness. Khaibit never suffer penalties from darkness, and see subtle shifts in heat and movement where others would be blind. They are unaffected by blindness induced by injury or supernatural forces. By focusing her attention and spending a point of Vitae, a Khaibit can attune her senses to the unseen. This allows her to see spirits, Strix, angels, and other immaterial beings for the scene. This includes beings in Twilight. While she has her senses so enhanced, she’s immune to the Strix’s possession.

Tyet
By opening a vein, the Khaibit can release the darkness within her blood as an instant action, blanketing the area in darkness. With the expenditure of a single Vitae, the cloud of shadow extends out from the wound in a radius a number of yards (or meters) equal to the vampire’s Blood Potency. The Khaibit can expend more Vitae to expand the cloud further from its center. Alternatively, the Khaibit can expel the cloud from her mouth instead of an open wound. Shadows touching those the Khaibit has created with the Tyet become hers to shape. She can manipulate their forms, absorb them into the cloud, and otherwise mold them to her liking. While the shadows have no physical presence, they can be used to divert, trick, and distract.
Prerequisite: Vigor 2

Pseshkf
This signature gift of the Khaibit allows her to draw the shadows into a palpable form with the expenditure of one or more Vitae and an instant action. She can use this to coat simple tools or weapons. Weapons so coated cause 1 additional lethal damage to physical targets (including Kindred), but cause her Blood Potency in lethal damage to noncorporeal entities, including spirits and Strix. Coated objects add her Blood Potency as Durability, and the number of Vitae spent as Structure. If she possesses Tyet as well, she can manipulate the item coated with Pseshkf as if she were touching it with her hands.
Prerequisite: Vigor 2

Ba
Khaibit can draw shadow to themselves, and become one with the darkness. To use the Ba, the Khaibit must be touching a shadow at least as big as herself (this could include her own shadow in many cases, or shadow created by the Tyet). She spends three points of Vitae, and at least one instant action, or more if her Blood Potency means she cannot spend the entirety in a turn. Once she’s become shadow, she’s immune to anything short of fire, sunlight, the Pseshkf, or things that specifically hurt ephemeral entities. Other ephemera can affect her normally. She is immune to abjuration.
In this form, she cannot directly affect her environment. However, she can activate the Pseshkf if she possesses it, and can assail spirits and other ephemeral creatures. While in this form, fire, sunlight, and other forms of harm cause her two additional levels of damage. She travels at half her Speed, and must travel along solid objects. However, she’s not constrained by anything that wouldn’t stop light.
Prerequisite: Obfuscate 2

Iteru
With this gift, the Khaibit can travel rapidly through shadows. She dissolves into one part of the shadow, and emerges anywhere along the same patch of shade. This can be shadow created by the Tyet. Spend a Vitae reflexively, and the character fades into and out of the shadow instantly. If using this as part of a Dodge action, roll her Dodge with the rote quality once per scene.
Prerequisite: Celerity 2

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Mystery Cult Merit
• A Skill Specialty or one-dot Merit pertaining to the lessons taught to initiates.
•• A one-dot Merit.
••• A Skill dot or a two-dot Merit (often a supernatural Merit).
•••• A three-dot Merit, often supernatural in origin.
••••• A three-dot Merit or a major advantage not reflected in game traits.


Khabit Cult of Giza
• Neophytes who are welcomed into the Giza Cult of the Khabit begin their lessons with being introduced to some of the truths of the Cult's sworn enemies so that moving forward the Neophyte will know why the shadow war must be waged. Neophytes gain one of the following to reflect the lessobs that have been ingrained within them, Occult Specilization: Strix or Ancient Evils

•• Members are expect to be full proficient in the language of the founders so they maybe able to study the old texts ib tbeir orginal language and so that all members will share a common robgue for the passing if informatiob throughout the organization. This step marks one's passage from being a mere recruit to being an accepted memeber of the Giza Khaibit Cult, gain thr Merit Language: Ancient Eygptian

••• Shadowed Asps are the members who have completed their initial studies and have trained for actually seeking the enemies of the Khaibit out in the world and defeating them where they can.This is also the rank that most members remain until their Final Death. Some Shadowed Asps travel the workd while remaining hidden from it as silent unseen hunters waiting for their opportunity to strike, others join the danse macabre going about their unlives mingling amoungst the all night society with one eye always watching for evidence of their ancient enemy festering amoungst the other kindred. Regardless of their method, all Shadowed Asps are out upon a hunt of their own to find and fight the ancient enemies of the Khaibit. Members of this rabk only achieve such if they are prepared to fight the enemy, all Shadowed Asps gain •• in a Fighting Style Merit so long as they meet the prerequisites for said style.

Beyound Rank 3 I believe shit should get weird and I will leave the truths and advantages to such rank to you. What does one need to be invited to Rank 4 and above? What do you have ti sacrifice? What responsibility is now yours? What advantage or priviliedge comea from such?

•••• ( Was thinking this is the line in the Sand where members go from Monster Hunters to being more involved in Cult Leadership and Ancient Arts. At Rank 4 you gain access to ancient Eygptian Theban Sorcery or Cruiac, which ever you think is best and shit just geys wierder)
A three-dot Merit, often supernatural in origin.

••••• This is some Samir level shit, you are now the Leader of a Khaibit Cult be it thw Giza Chapter or you have opened a new branch...


Last edited by Admin on Sun Jul 30, 2017 8:17 am; edited 1 time in total

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Re: ARGOS: THE SHADOW AND THE ASP

Post by Admin on Tue May 16, 2017 8:03 pm

MEMBERS OF OBSCURITY

The Khaibit are a reticent warrior bloodline that swears to uphold two major oaths- "Maintain the night & maintain the secret." They are a major defense against ancient evils, including Strix, wicked spirits and malevolent specters. In order to fight the ancient darkness, Khaibit must remain one step ahead of them, which includes safeguarding their secrets. The predator cannot know that they are the prey. Doing so has cost many Khaibit their un-lives. However, of the few who still live to tell the tale, there is hope. For these Khaibit have become experts at slaying Set, their overseer's, primeval adversaries.
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Name: Gaius Vitalion

Nickname: Legionnaire

Age: Embraced near 300 A.D. (Exact age forgotten)

Duties: Field informant, investigator & scout

History
When Rome fell, the surviving Kindred of title and position were lost. One such band, the Legion of the Dead, took to the roads as a vampiric society of mercenaries for hire. Gaius, a former Roman Legionnaire, was not initially part of this ruthless band, but volunteered to join for his first assignment as Khaibit. Due to his past, he was able to gain membership, and used the faction as a cover to scout the region for Set's foes. He'd report strange phenomena, threats and potential Khaibit candidates to the Asps, keeping them well informed throughout the centuries.

But time has a way of weathering Kindred. The many cruel realities, macabre investigations and ruthless acts he was forced to face wore Gaius down. He was in need of a great sleep. When he awoke from his torpor, centuries had past, and the Khaibit had eroded to a small band. The other clans had become knowledgeable of the Khaibit, and as a result, so too did the Khaibit's enemies. Asps were slain, and survivors were forced to hide. After a dozen decades, the Khaibit were thought to be just another dead lineage.

Gaius was taken aback by the news, and felt his knowledge of the ancient evils were in need of recording and teaching. He tutored the many new faces, and began scribing numerous texts. Only when he felt it was safe did he return to the surface. Gaius is now one of the oldest Khaibit members in Egypt. He suffers from an antiquated sense of style, judgement and knowledge. The new Masquerade is difficult for Gaius to accept, and he has become a curmudgeon amongst his own kind. Yet, for as churlish as Gaius is, his aptitude and knack for hunting ancient evils makes him a pillar amongst the Khaibit.

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Re: ARGOS: THE SHADOW AND THE ASP

Post by Admin on Tue May 16, 2017 8:06 pm




Name: Samir Azarmi

Nickname: Desert Persian

Age: 389 A.D.

Duties: Keeper of Laws, Lead Giza based Organizer

History
Samir has always taken risks, from desert scout to kindred spy. After his Sire's death and the Fall of Rome, Samir lost direction. He set out with his band of followers and made for a war-torn Europe. What he learned in the ashes was that evil attracted evil. Mass carnage brought with it unspeakable nightmares that fed off bloodshed. After exhausting himself with several other cities' Masquerades, Samir made it his pursuit to go it alone and study these horrific beings. Samir had several close calls, but found that he'd progressed into a proficient weapon against these corrupt abominations. Together with what was left of his brood, he sought to try and destroy these monstrosities.

But there was always one creature above all others that terrorized Samir's unlife. Strix, known for their hatred of kindred, anathematized Samir's name. While his success was celebrated at first, soon, everyone he knew died horrific deaths at the Striges' hands. Samir struggled to find help, and found it at his lowest point, among the Khaibit. The ancient line introduced him to their romance of shadow and great history. Samir disappeared into the darkness, never to be heard from again.

But the Khaibit knew what really went on. Samir had been inducted into bloodline, and later, their upper ranks. Samir was groomed to take over as Overseer in Giza. He kept the line hidden, allowing them to all but be forgotten. While stray lines of Khaibit across Africa, Asia, Europe and the United States joined the ranks of conventional covenants, the true Khaibit remained under Samir's surveillance. He honed them into reticent, deadly weapons that he used to wage a secret war against his old foe, the Strix.

Samir is a kindred of few words. When he does speak, it always has a point. He's been accused of not having a sense of humor. He's never quick to panic, but his intentions are often hard to read. Much like the Birds of Dis, Samir often takes on different guises in order to get closer with his prey. He often deceives vampire society into thinking that he is a neonate in order to learn the ins-and-outs of a city. All the while, he is attempting to identify if there is Strix activity, and whether or not he can bring it to an end on his own.

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Re: ARGOS: THE SHADOW AND THE ASP

Post by Admin on Wed May 17, 2017 6:36 pm


Name: Kadmus Alkaios

Nickname: The Witch Hunter

Age: 450 A.D.

Duties: Scout, Recruiter, Warrior

History
Long ago, in the time of Mycean Kings, Kadmus was a family man in Ithaca, who moonlighted as a witch hunter. Though he taught his sons the lessons of spear-and-shield, he never involved them in his secret campaign against the darkness. However, after a successful hunt against an ancient vampire, Kadmus was stalked and embraced as penance for slaying the master of the venerable Mekhet, Samir Azarmi. His son, Argos Alkaios, was then lured into a trap in order to bestow the curse to him as well. Kadmus, who was dependent of Samir's addictive blood, was forced to watch as his son transformed into a vampire right before his eyes.

For years after, Kadmus followed Samir like a beaten dog, loyal but fearful. Kadmus was never truly forgiven for his sins, and was often assigned to suspect tasks that could cost him his unlife. Kadmus survived the decades, and was conflicted when his cruel Sire vanished from kindred society. Kadmus carried on, moving north to Inverness to aid in the Highlander clan wars. He found comfort in the northern Scottish peaks, and settled for some time as a village seer. But the expansion of England brought change across the landscape, and Kadmus was forced to move on.

Kadmus had many trials from there. He tried to marry, raised orphans and gave to charities. He was chased from towns, went on blood binges and tangled up with deprived cults. Then in the 14th century, shortly after a long slumber, Kadmus met "Four," a Bird of Dis that nearly took Kadmus's life. His only salvation was his rendezvous with the recently inducted Khaibit, Marcelline Bidault. The French Asp had been spying on Paris's Invictus, and was willing to risk her cover in order to rescue Kadmus. He was sent to a network of contacts from France to Egypt that gradually guided him to the Khaibit of Giza.

Kadmus was reluctant to reunite with his Sire, but when he learned of why Samir had disappeared, Kadmus petitioned to join the ancient bloodline. After months of trials, and the council of other Khaibit, Samir allowed him to enter. They cast him into the perils of Europe shortly after his cultivation, where he was to find Four. What he found instead was his son. Argos Alkaios had survived the sands of time, and was leading an order of knights into war. Kadmus stalked his former son, and when the time was right, recruited him into the Khaibit.

Today, Kadmus continues his field campaign. Every few years, he returns to Giza and reports. His relationship with his Master remains tumultuous. Kadmus is detached, boorish and cold-blooded. He is well traveled, and perhaps the most connected to mortal society. He tends to dress in inconspicuous, but fashionable attire, and can be found with the latest popular book in hand. While Samir despises his progeny, many other Khaibit respect the elder vampire for his dedication to the cause.


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Re: ARGOS: THE SHADOW AND THE ASP

Post by Admin on Wed May 17, 2017 6:37 pm


Name: Marcelline Bidault

Nickname: Serpent de la Ville

Age: 1335 A.D.

Duties:  Informant, Scout, Set Authority

History
When the "Peasant's Revolt" of Flanders broke out in 1323 A.D., four-year-old Marcelline was forced to flee with her ship-merchant father to northern Africa where they restarted their enterprise. The two rebuilt the business with a single rickety ship until they were once more a success. They did so well in fact, that on her sixteenth birthday, Marcelline was set to wed her Father's affluent new partner. But Marcelline and her father never arrived for the wedding. That's because just weeks earlier they had tried to make a deal with the Mekhet of Giza, and when negotiations went sour, her family was integrated into their mass herd.

During this horrific time, Marcelline met her future sire, Ankhes, who was already an intricate part of the Khaibit society. Ankhes claimed Marcelline as her own, and introduced her ghoul to the secrets of Set. Ankhes embraced Marcelline shortly after. Unfortunately, the two would not be united for long. Ankhes was put to final death at the hands of an Incarnae, and Marcelline was inherited to the Khaibit of Giza.
Marcelline would move on. She was engrossed with the teachings of the Dark Lord, and became a lore expert on Set. She spent several years being tutored by the other Khaibit of Giza, and helped uncover numerous tomes on the Dark Lord's scriptures. When the Khaibit felt she was ready, they sent her back out to Europe. After investigating her father's death, Marcelline returned home to France where she introduced herself to Paris's Invictus. Marcelline's early career as Invictus had several obstacles.

She became suspicious of Strix activity, and began to warn the kindred of the threat. The Prince of Paris and her gentry thought Marcelline mad, and kept a safe distance from her. Meanwhile, Marcelline had earned the attention of the Birds of Dis, and she fled for her life amidst the chaos of the "Hundred Year War." She returned to Giza, where she was forced to slumber and be retrained. She would later be dispatched to the New World, where she studied the relationship between Mayan Serpents and Set.

Today, Marcelline works in Central America, uncovering cults and their interworking with or against the Dark Lord. She is honored amongst the Asps, as Marcelline understands the benefit in being congeal. Though she appears to be no older than sixteen, Marcelline cakes herself in makeup in order to look older. She wears light silk robes and shawls. She keeps with her a black snake named Eve, and a diary written in ancient Egyptian at all times.


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Re: ARGOS: THE SHADOW AND THE ASP

Post by Admin on Sat May 20, 2017 6:22 pm


Name: Connor Kelly

Nickname: Yankee

Embraced: 1863

Duties: Warrior, Scout

History
Arriving in New York's harbor during the Civil War could cost an Irishman his life. You were granted citizenship the moment you stepped off the boat, so long as you enlisted for two years of Union service. Young Connor, like many others, fell for the ruse, and was thrown in the midsts of an American War. Connor saw horrific atrocities during this time, but it wouldn't be until the Battle of Gettysburg that he also witnessed the supernatural. Striges had made it to the battlefield on a hot July night, and feasted on the dying. While no one else in Connor's company could see it, the Irish soldier was able to differentiate shadow from bird.

The sight engraved horrific nightmares into Connor's mind, but it also opened it up. Once the war was over, Connor became addicted to the occult. He began to research what he saw, which eventually led him to kindred society. Unlike most vampires, Connor was inspired to accept the vampire curse. He was desperate to be integrated into a world he'd been blind to. After a long courtship, he was embraced in desperation during New York's faltering covenant alliance.

But the curse is not what mortals expect. Connor struggled with his fate, but managed to settle. Once he was arranged into kindred society, he began to speak of what he'd seen on the battlefield. Many kindred took him as a fool for believing in ancient fairytales, disheartening Connor further. But one Vampire did not. An outsider who consulted for the Invictus claimed that he too had met the Birds of Dis. The vampire would later reveal himself as Kadmus in disguise. He educated and recruited Connor as a weapon against the Khaibit's enemies, hoping the other Asps would see the potential that Kadmus did.

Connor's youth and inexperience were counted against him once he arrived in Giza. But after enduring the trials of the Khaibit, he was slowly trusted by surviving members. Today, Connor is one of the youngest Giza members. Though his blood and mentorship makes Connor one of the Asps, his true potential is yet to be tested. Soon, he will be thrown into the world again, where he will be expected to fight a secret war against the ancient evils lurking amongst the darkness.

Connor isn't a neonate, but amongst the Khaibit he is considered extremely young. He is confident, calm and collected. He enjoys to take the cover of everyday lower-class kindred, and still enjoys dabbling in mortal affairs from time to time. Connor enjoys modern firearms, and implements them into his arsenal when on the field. His favorite weapon is the Colt Model 1848 "Baby Dragoon."

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