PLOT OF THE WEST

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PLOT OF THE WEST

Post by Admin on Fri Jul 28, 2017 4:20 pm

Rees Victorian Era Plot
Before Rees ever leaves the tower, there should be a scene that narrates the door being open each morning. If he investigates, he's shown a place in the basement where there are dozens of soul jars. This should lead to him thinking Vox is a suspect. Rees would know there's a gate to the Hedge in London's old Hyde Park, located downtown.

Meanwhile, the search for the Sixth Tower promises answers, but it's finite existence in the Fallen World makes it difficult to find, and even harder to ascertain. And so Rees has joined the mortal order known as the Rosicrucians, scholars of the mysterious. Initial findings will use ancient Egyptian script to tell a tale of another supernal realm, one forged by secret treachery within the inner circle of Atlantis. It is said that those knowledgeable of this still walk the Earth, protectors known only by their calling card- red robes. It's said that their enemies have their souls stolen from them.

Rees could follow this lead, but would be interrupted by disciples of Yenrian and the Victorian Emerald Knight. He would then be assisted by a small group of red robes pseudo-assisted Mages, who may harm him but not kill Rees to confuse the Mage. Their tracks would lead him to Antha's old grave. When he unburied, he'd find rubies and other red gems in her coffin, as well as the missing crown jewel from the British crown. This should lead him to the kindred of London "f-ing vampires," who would admit that they know where Antha's corpse is. If he'd help in a simple investigation, the Prince would tell him (her body left with a red robes figure on a boat to the States).

In the end, Rees would learn that when Rees was asleep, Antha was acting as a Red Sentinel, hence the open door. She set off to his more members, using dark arts involving souls to elongate her life. The big plot bomb would be that Antha knows that the Sixth Tower was created by those evicted from Atlantis before the Exarchs ever took over, and that they've built a realm as a foundation to regain their power so they may one day take Atlantis back. When Rees gets back, he'd find dragon eggs in the basement where the souls once were.
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Argos Plot
Aegis would be called to London, and Argos possibly forgiven for past crimes, if he can help with current affairs. It seem a strange string of what seems to be unrelated incidents is thinning Owain's domain. The Prince would present police files, and a partner constable to aid in the matters, and ask to first solve the Whitechapel murders that are causing panic with Londoners.

Once Argos looks over the files, he will slowly start to realize that the machine is being tampered with by supernatural terrorists that are looking for the linchpin. The Whitechapel murders are meant to slaughter the paid lovers of parliament, who receive their subconscious orders by laying with these women of the machine. There Murders get closer to the Palace of Westminster. These are done by a recruited Sin Eater who hates female prostitutes.

Next are the frozen murders, which are meant to slay those involved in British industrialization and expansion, which is what attracts the god-machine. These murders lead the demons to understand that the linchpin is somewhere in the Palace of Westminster. Jack Frost does these because the Machine is trying to get into the Hedge, a place free of its influence.

Finally, the madness incidents are a form of sick interrogation by Penisar that uses Malkavianism to find answers about the linchpin. Each victim leads to proof that the linchpin is hidden under the newly renovated floors of the Palace of Westminster. Penisar would give clues that their constable is a demon. If they look into it, they'll learn of Aster who says that the same Machine plot is happening in the Western United States, but involving lycanthropes.

The big "Ah-ha" moment for Argos should be that he learns about the Machine and demons exist. He would also learn that the Herald is what demons call an independent.
--------------------------------------------
Ricun Plot
While chasing the riddle of Octavia, Ricun would learn the dark past she has. Through visits with former cult members and progeny, Ricun would learn that Octavia made a deal with Baba Yaga. "The greatest secrets of Cruac in return for one-thousand years of service". Octavia though, reneged on  her deal half way through, and escaped Baba Yaga's dimension of Everwinter. She now most likely is looking for a way to defeat the ancient vampire hag.

When Ricun reaches Tombstone, he would run into Accursio D'Agostino (through his ghoul, Castellon). Accursio would inform Ricun that there are very few kindred in the west due to the traveling dangers. Most send their retainers to do their dirty work. He would inform Ricun that an Invictus named Clyde Whitlock is organizing outlaws to terrorize Carthian rule (including Jesse James and Billy the Kid). In return, Carthians have sent law enforcers such as kindred, Jack Helm and ghoul, Pat Garrett. Their covert war has all kindred on edge. However, a group of gypsy vampires have been noted as searching for a blood queen called "The Red Mistress" in Dodge City, which sounds like Octavia.

Ricun could travel that way, getting into Western miniplots as he does. When he finally arrives, he'll learn that the gypsies were hired by Octavia to find her due to the fact that it didn't seem as if Ricun cared.
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Ludwig Becker Plot
Recap: Not all Awakenings present themselves the same way. Ludwig's brother, Karl, knew his sibling had latent abilities, but he also knew that visiting Pandemonium could make one lose his mind. So, Karl, who was just freshly introduced to the Mysterium, decided not to break the rules of slaying another Mage, and instead tortured his brother by letting him rot in a cell, tasting a power he could never understand. Meanwhile, both Karl and Ludwig were called by Sarsicus to free him by unleashing the powers of the Necronomicon. While Karl felt his invite was only for him, Sarsicus would confess that he will mentor only one, and that will be the person who frees him (freedom through Pandemonium by sneaking out of the Abyss as if using the sewer system). Ultimately, it will be brother-va-brother in a trek to the Americas. The winner frees Sarsicus and gets him as a mentor. The loser, death.

Starting off, Ludwig will awaken through "The Mystery Play." He would free himself from prison by exploring mind and space powers, and following the voice of a demonic guide. When he finally frees himself, he'll be in front of an iron gauntlet, covered in black soot, billowing with acrid smoke. His guide would ask, "Will you face your demons, who above all others are darker than any imp or jinn?" Ludwig's claws would grow ember orange and singe into the metallic shell of the tower as he etched his name.

When he awoke, Ludwig would be in a hay pile where lions sleep. A large Chained feline would eye him, but not act. That's when the Siamese twins would see Ludwig, and chase to tell the Ring Master. The ring master and his masked strong man would confront Ludwig, who would hopefully display his power. They'd then escort Ludwig to the office wagon, where they'd offer to hide him in the ringmaster's occult library carriage.

Eventually, the ringmaster would ask if he was related to Karl Becker. He would say that Karl came to look at his library, looking for a specific book called the Necronomicon. The ringmaster would know where Karl went, and would be glad to tell Ludwig if only he did a favor first. Ludwig would simply need to sneak into the Palace of Westminster and mop their floors with a strong varnish. He'd write up a contract. If Ludwig agreed, the ringmaster would let Ludwig know Karl went chasing after an English man headed towards Nevada who was said to have stolen it from a museum. This affluent businessman is named John Talbot, and he is doing intense research on curses.

When Ludwig went to do the job, he'd run into Argos and Rees. Ludwig would recognize Rees as a Mage. He could take him in and sponsor him, but would be liable for him. There would be deadite attacks for the entire group which should ally everyone. Deadites cause paradox, a problem for Rees.  In the end they'd need to head to the States together. The story would take a turn when it was learned that Talbot sold the book to Karl, and that Karl plans on conducting a great deadite ritual in the silver mines of Nevada, one that he feels will only summon demonic forces, but will actually invite the abyss. Ludwig will hopefully defeat his brother, and take the necronomicon to free his host, Sarsicus.

Jonathan O'Connel Plot
It would start with a visit from the Chained One and his minions. The Rail Baron would remind Jonathan of his promise to find the spirit a home. "There is wound festering from this war. I leave it to you to cleanse it. Only then will I have a Home." The great rail baron will be in a current business battle with his rivals. Between five rail owners, they possess the heart of shipping and transportation routes called the "Sugar Steel" line from Chicago to Houston. Separately they've made a few million, but if they owned each other's rails, they could become transportation tycoons. Jonathan would receive word that three of his rivals may be looking to sell. One, an old man about to retire, just wants to spend time with his daughter. The other, who is going broke from past debts, may sell just to break even. The third might if he feels he's outnumbered, as he thought this was a get-rich-quick business. The fourth is Jonathan's arch nemesis, and would never sell to him.

Jonathan would be able to possibly talk one into selling, but before he could make any other moves, he'd learn that the other two sold their business to Jonathan's nemesis, who is now Jonathan's direct opponent. To add injury to insult, Jonathan has been summoned to Denver, along with other tribes, in order to address a state of emergency. Jonathan would learn that the Pure Tribes are starting to get aggressive, led by a new leader, a Fire-Born that is pushing into Forsaken territories. The Forsaken would ask for permission to use Jonathan's rails as a safe path to try and find these fanatics of the Rabid Wolf.

Jonathan's Plot would be two part- the new rail battle would start when John's rail bridge is destroyed by his mortal opponent. He can counter by assassination (opponent's son would take over), or he could be more covert (labor strike for railroad staff, build a line around his enemy's to Chicago, summon a rust spirit to corrode his lines, set up the enemy by having it look like he was tipping train robbers off about profitable loads). His next part would be to move in on Clive Garret, who has been attacking and killing allies. Clive is trying to get more members for his tribe, and will cross all borders to do it.

Ultimately, Jonathan will learn that the war is being stirred by a Bale Hound from the Chained One.

PLOT MAP


Redrise

Redrise was a railroad town that made it big during the early 49er and Colorado mining rushes. It's location, along the merge of Knox Run and Priarb Channel made it a perfect place for steam boats, trains and wagon trails to meet. Supply merchants came from near-and-far in order to make their business there. However, a deadly case of Consumption caused half the population to die off, and the other half to high tail to Pueblo or Thinpass. The quarantine was lifted nearly ten years ago, but Redrise never really recovered. Since then it's become more of a quick stop than a major outfitting town.

Thinpass

Thinpass was once where all the railroad workers camped while building the Fair Inlet Overpass. However, as trailblazers and merchants began to make camp along the miners for safety reasons, sales stands became shacks, shacks became buildings, and buildings became a town. The town was made with scrap materials and modestly priced labor, and gives off a ruddy feel. It's known for being a den of thieves by travelers, and is often avoided.

Meekfield


Lowreach


Coyote Trail


Black Gorge



Rotgate


Last edited by Admin on Fri Aug 11, 2017 6:07 pm; edited 3 times in total

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Re: PLOT OF THE WEST

Post by Admin on Fri Aug 04, 2017 10:41 pm

JONATHAN O'CONNEL PLOT 8.5.17

*Settle and feel cool with his pack by having them all return from missions to help him
*Find out about new business opportunities
*Get Summons to Denver because of Pure Tribes
*Flashback of the Chained One

Between five rail owners, they possess the heart of shipping and transportation routes called the "Sugar Steel" line from Chicago to Houston. Separately they've made a few million, but if they owned each other's rails, they could become transportation tycoons. Jonathan would receive word that three of his rivals may be looking to sell. One, an old man about to retire, just wants to spend time with his daughter. The other, who is going broke from past debts, may sell just to break even. The third might if he feels he's outnumbered, as he thought this was a get-rich-quick business. The fourth is Jonathan's arch nemesis, and would never sell to him.

1) Manuel 'Bilk' Garner: The cheating Manuel "Bilk" Garner is whispered to perhaps sell if someone doubled the worth.
2) Curtis Reid: In Dept, he'd probably sell if others started to as well.
3) Theodore 'Wild Fire' Ewing: The nemesis of Jonathan, this other young entrepreneur inherited his money from his father and looks to make a name for himself. They call him Wild Fire because his business is spreading like one.


4) Jim Preston: An older businessman looking to retire to be with his daughter. His rail neighbors Jonathan's in the West.



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Re: PLOT OF THE WEST

Post by Admin on Sat Aug 05, 2017 7:21 am

RICUN PLOT 8.5.17

Ricun's deputies start the scene by being just outside of Tombstone Arizona, scouting the lands while he rests.


TOMBSTONE


Golden Eagle (Crystal Palace) Saloon

The usual home of honest blue collared workers, it's recently been occupied by the Cochise County Cowboys, led by Johnny Ringo. While he's been out, they've been misbehaving.

The Oriental Saloon

Meanwhile the Clanton gang , ran by Ike Clanton (also out of town), has filled the Oriental Saloon every night. A group of miners brave enough to stand up to them were shot dead, and since then no one has tried to calm the storms. Whiskey and lead never mix.

The Bird Cage Theatre

Open 24 hours a day, it would claims the lives of 26 men, and have 140 bullets jammed in its walls. The fine ladies made it hard to keep the testosterone down. This is a neutral ground due to the presence of Doc Holliday, who spends his drunken nights gambling there.
.......................................................................................................................................................................

The Outlaws


HEALTH: 8
WILLPOWER : 5
Size: 5
Speed: 11
Defense:5
Initiative: +6
Armor: 1/0
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult humans Defense = Lowest of Dexterity or Wits + Athletics• Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Integrity = 7
-------------------------------------------------------------------------------------------------------------------------------
MENTAL
Intelligence: 1, Wits: 3, Resolve: 2

PHYSICAL
Strength: 3, Dexterity: 3, Stamina: 2

SOCIAL
Presence: 3, Manipulation: 1, Composure: 3
________________________________________________________________________________________

Mental Skills
Academics:
Computer
Crafts:
Investigation: 00
Medicine
Occult:00
Politics
Science

Physical Skills
Athletics: 00
Brawl: 000
*Drive: 0000 (Horses +1)
*Firearms:000 (Revolvers +1)
Larceny
Stealth: 0
Survival: 00
Weaponry: 000

Social Skills
Animal Ken: 00 (Horse Training +1)
Empathy: 000
Expression
Intimidation: 0
Persuasion: 0
Socialize:
Streetwise
Subterfuge
________________________________________________________________________________________
MERITS
English, Native Language
Resources: 00

Quick Draw, Firearms  (•)
Prerequisites: Wits •••, a Specialty in the weapon or fighting style chosen
Effect: Choose a Specialty in Weaponry or Firearms when you purchase this Merit. Your character has trained in that weapon or style enough that pulling the weapon is his first reflex. Drawing or holstering that weapon is considered a reflexive action, and can be done any time his Defense applies.

Speed Loader, Revolvers •
Prerequisite: Dexterity 3, Specialization in Weapon
Effect: Your fingers are well practiced at fetching the ammo your weapon requires and putting it where it is essential to continue the fight. o longer does loading individual bullets force you to sacrifice your defense for the round, though reloading does still require an Instant Action.
_____________________________________________________________________________________
Equipment
Reinforced Clothing
Rating:1/0, Speed: 0, Defense:0 , Availability: 2, Minimal Strength: 1, Coverage: Arms, legs, torso

Double Action Heavy Revolver
Range: 30/60/120
Clip: 6
Initiative Penalty: -2
Damage: 2L
Minimal Strength: 3
Size:1
Availability: 3

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Re: PLOT OF THE WEST

Post by Admin on Sat Aug 05, 2017 8:00 am

"GOLDEN EYES" PLOT 8.5.17
*Roll into Cripple Creek and get a lay of the land
*Check bounties and inquire
*Investigate the robbery of Merl and Ray Nathan
*Hunt down the pair and collect bounty
*Orphanage house head waiting outside after he collects bounty talks about strange murders happening in town based around her orphanage

The Donkey District
Made mostly of miners, small shops and traveler's tents. It is the safer part of Cripple Creek. It's where children were aloud to play, and the main carriage roads drove through.

Cripple Creek Bank & Loan
This is not just where people went to deposit their money, but where bounty hunters could collect their coin.

Sheriff's Office
Made of three jail cells and a desk, it's not much. The Sheriff currently in office is Dan Booker. He has two deputies who can't keep the peace if they wanted to, but at least put on a show.

The Red Light District
This area has six saloons, four cat houses and an all night gambling hall. It's where all the vermin come to enjoy themselves.

The Dried Gulch Cathouse
A less impressive prostitute house, this place is known for its fist fights and shootouts. The ladies there are willing stroke egos and more in order to get their coin.


"Old Homestead" Cathouse

This was the expensive Cathouse, mostly used by rich tycoons. There were armed guards at the door who collected $40 at the door.

The Red Hippo Casino

This gambling hall is built in the side of a mountain. It's where men lose their fortunes. The small hall has craps, poker and roulette. It's known for its angry shootouts.
....................................................................................................................................................................
Merle Bosco

HEALTH: 10
WILLPOWER: 5
Size: 5
Speed: 9
Defense:2
Initiative:+5
Armor: 0/0
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult humans Defense = Lowest of Dexterity or Wits + Athletics• Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Integrity = 7
________________________________________________________________________________________

MENTAL
Intelligence: 0, Wits: 000, Resolve: 00

PHYSICAL
Strength: 00, Dexterity: 00, Stamina: 0000

SOCIAL
Presence: 000, Manipulation: 0, Composure: 000
________________________________________________________________________________________

Mental Skills
Academics:
Computer
*Crafts: 0000 (Cooking +1){Cooking Tools +1}
Investigation: 0
Medicine: 00
Occult:
Politics:  0
Science

Physical Skills
Athletics:
Brawl: 0
Drive: 00 (Wagons +1)
Firearms: 00 {9 Again with Shotgun}
Larceny
Stealth: 0
Survival: 00 (Foraging +1) {Survivalist Kit +1}
Weaponry: 000

Social Skills
Animal Ken: 00 (Horses +1)
Empathy: 0
*Expression: 0000 (Tall Tales +1)
Intimidation
Persuasion: 0
Socialize: 00
Streetwise: 0
Subterfuge
________________________________________________________________________________________
MERITS
English, Native Language
Resources: 00

________________________________________________________________________________________
Equipment

*Shotgun
Range: 20/40/80
Clip: 2
Initiative Penalty: -4
Damage: 3
Minimal Strength: 2
Size: 3
Availability: 3
Special: Provides 9-Again

Ray Nathan Daniels

HEALTH: 9
WILLPOWER : 6
Size: 5
Speed: 13
Defense: 5
Initiative: +5
Armor: 0/0 {1/0 vs Bashing w/ Iron Skin, Can spend 1 point of Willpower to 1 Lethal to 1 Bashing}
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult humans Defense = Lowest of Dexterity or Wits + Athletics• Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Integrity = 7
________________________________________________________________________________________

MENTAL
Intelligence: 0, Wits: 00, Resolve: 000

PHYSICAL
*Strength: 00000, Dexterity: 00, Stamina: 0000

SOCIAL
Presence: 0, Manipulation: 00, Composure: 000
________________________________________________________________________________________

Mental Skills
Academics:
Computer
*Crafts: 0000 (Mining +1)
Investigation: 00
Medicine: 0
Occult: 0
Politics
Science

Physical Skills
Athletics: 000
Brawl 0000 (Grappling +1)
Drive:
Firearms: 000
Larceny
Stealth:
Survival: 0
*Weaponry: 000 (Boards +1) {9-Again Equipment Bonus w/ Pick Axe}

Social Skills
Animal Ken: 00
Empathy:
Expression
Intimidation: 00
Persuasion:
Socialize:
Streetwise: 00
Subterfuge: 0
________________________________________________________________________________________
MERITS
English, Native Language

Street Fighting (••)
Prerequisites: Stamina •••, Composure •••, Brawl ••, Streetwise ••
Effect: Your character learned to fight on the mean streets. She may have had some degree of formal training, but the methodology came from the real world, in dangerous circum- stances. Street Fighting isn’t about form and grace, it’s about staying alive. These maneuvers may only be used unarmed, or with weapons capable of using the Brawl Skill, such as punch daggers, or weapons concealed with the Shiv Merit (above).
Duck and Weave (•): Your character has been beaten all to hell more than a few times. Now she dodges on instinct, not on skill. You can reflexively take a one-die penalty to any actions this turn to use the higher of her Wits or Dexterity to calculate Defense. If you’ve already made a roll without penalty this turn, you cannot use Duck and Weave.
Knocking the Wind Out (••): Shots to the center mass can shake an opponent, and your character knows this well. When your character makes a successful unarmed attack, the opponent suffers a -1 to his next roll.

Iron Skin (••)
Prerequisites: Martial Arts •• or Street Fighting ••, Stamina •••
Through rigorous conditioning, or extensive scarring, your character has grown resistant to harm. She can shrug off shots that would topple bigger fighters. She knows how to take a strike, and can even move into a hit from a weapon to minimize harm. She gains armor against bashing attacks; one point of armor with ••. By spending a point of Willpower when hit, she can downgrade some lethal damage from a successful attack into bashing. Downgrade one damage at ••

Headbutt (•)
Prerequisites: Brawl ••
Style Tags: Striking, Grappling
Effect: Your character has found few arguments she can’t
end by ramming her skull into a softer part of the human anatomy. This Merit allows for a new grappling maneuver  Headbutt: Your character inflicts the Stunned Tilt on her opponent. Each use of this maneuver in a scene imposes a
-2 penalty as the shock and surprise of this tactic wears off.

Choke Hold (••)
Prerequisites: Brawl ••
If you can get your hands on someone, they’re putty in your hands. When grappling, your character can use the Choke move:
• Choke: If you rolled more successes than twice the vic- tim’s Stamina, he’s unconscious for (six - Stamina) minutes. You must first have succeeded at a Hold move. If you don’t score enough successes at first, you can Choke on future turns and total your successes.

________________________________________________________________________________________
Equipment
Dirty Clothes and rotten boots

Board with Nail
Damage: +1
Initiative: -3
Strength: 2
Size: 2
Availability: N/A
Special: Fragile, Stun
.......................................................................................................................................................................
Viola Pearson


Millie West



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Re: PLOT OF THE WEST

Post by Admin on Wed Aug 09, 2017 5:44 pm

Golden Eyes Plot 8.24.17
Viola Pearson was once the assistant of Rose McDonald, who ran the in the Revelations Orphanage at the edge of the Donkey District. The young woman inherited the orphanage after Rose's bizarre death. Viola is in charge of four children, including...

-Millie West: Oldest, ginger haired girl that helps care for the others.
-Henrietta Burns: Girl in a wheel chair, suffering from a strange lung disease.
-Willy Levine: Young shy boy who doesn't speak, but carries his doll Mr. Stiches with him everywhere.
-Dorthy Coleman: Little three year old child that is constantly on Millie's side.

The Strange Deaths
Benjamin Fulton, the orphanage's volunteer gardener, was found with every bone in his body broken, and a massive hole driven through him, as if he was ran through by an iron fence pole. Strangely, the children heard his muffled scream late at night, after hours, in their garden, but all were too afraid to look. It wouldn't be until that morning that they found his body in their sugar field.

Two days later, Rose McDonald's body was found on top of the orphanage roof. It appears that sometime after putting the kids to bed at night, she went on the porch to drink tea and wasn't seen again until the next morning. Her spine was shattered, and her body twisted like taffy, legs wrapped around shoulders. No one heard a thing, though a rain storm was happening during the night, so thunder could have easily muffled it up.

Finally, a note carved in what could be described as a knife or dagger, cut the words in Viola's bedroom door that say, "You're Next."

Behind the Scenes:
Young Willy Levine wanted to get revenge on Benjamin Fulton for his perverted ways, and retribution on Rose McDonald for using the hickory stick on his back. He was offered a toy, Mr. Stitches, by a strange man with snow white hair (Marsius). Mr. Stitches killed Benjamin and Rose. Once Viola took over, Willy was happy. But then she talked about breaking up the orphanage to protect the kids, and Willy figured he needed to sick Mr. Stitches on her as well.


Afterwards, Marsius, the Acomoth possessed Thyrsus of the Nexus, would reintroduce himself to "Golden Eyes".

"I've been looking for the Creature of Flame that brought down all of our work so long ago. I was told it would return some day. Welcome home."

*Marsius would proclaim that while the Phoenix is helpless to aid in the Fallen World, Golden-Eyes newest sponsor, The Herald, is quite formidable. However, Marsius has looked through time, and learned that there will be a time when this Creature of the True Aether releases the Mage-Reborn from its watch. And when it does, Marsius will strike. Until then, Marsius looks to simply make "Golden-Eyes"'s life miserable.

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Re: PLOT OF THE WEST

Post by Admin on Wed Aug 09, 2017 10:23 pm

RICUN PLOT 4.12.17

Doc Holiday would invite Ricun to a game of cards. During that time, he would confess his distress over "The Riddle." Doc would confess that he was nothing but a no-good gambler and gunslinger whose several attempts at being an honest doctor always ended in failure. The one person who believed in him though was his girlfriend, Big Nose Kate. However, Big Nose Kate's encouragement slowly started becoming more than just advice. She began telling him people in Dodge City that needed reckoning, and for some strange reason, Doc always felt obligated to oblige. When he finally had the courage to ask why it was she was so good at bewitching him, Big Nose Kate came clean. Her features became more beautiful, and she came clean that she was really Ida Stokes, a vampire Madame who lived in Dodge City.

She confessed to Doc that she was looking for an old compatriot of hers- someone who she crossed paths with during the last hundred years. This powerful Elder is said to have gone missing, but left a riddle in case her long awaited Giant never came- Back up plans she said for anyone brave enough to search the western wilds. So Ida now, who maybe in a strange predicament due to her constant backhanded deals, may be looking for an Elder's favor, and has shared her blood with Doc in order to solve the riddle. Doc was given a lead in a Lancea de Sanctum named Hiram Troyer, who is rumored to be storing an elder in his community safe house. Doc went there once, but his negotiations went sour. He came back to Tombstone to regroup, but his special blood is running low, and he's been despondent as to what he should do. Maybe the blood burning out, though so desired, would clear the spell that Ida has on him.




THE HALLOWED FARMS OF HIRAM TROYER



Hiram Troyer would inform Ricun that his current crops, which are the only sustenance for his community, are being uprooted by something at night. Since they own 37.5 acres of land (2.5 acres equals 1 city block, so 15 blocks), it's hard to manage. If Ricun and his armed men would be willing to find out how these crops are being uprooted, Hiram would let Ricun know who the elder is sleeping in his secured barn.

The uprooters would end up being several desperate thugs from the nearby town of Duncan, called the Benson Brothers, who were hired by Clyde Whitlock. Clyde was a pasty gentleman that requested the trouble making brothers to visit him in nearby Virden (2.5 hours walk) after paying their bail after they stole several jugs of whiskey.

Once Ricun deals with the situation as he sees fit, he would learn that the elder is a Julii named Septimus Metellus, who retreated from the east some time ago. His torpor body was found in the mountains of Tennessee, near Chattanooga. Septimus was weak due to a lack of sustenance, as he could only drink from other kindred. He vaguely described that he was from Rome before falling into his great slumber.

Duncan
Duncan is a town in Greenlee County, Arizona, United States. The population of the town was 696. Duncan is in the Gila River valley, 4 miles west of the Arizona-New Mexico border.


Virden
Virden is a village in Hidalgo County, New Mexico, United States. The population was 143. The nearby community of Summit, essentially belongs to Virden, and is included in the population.

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Re: PLOT OF THE WEST

Post by Admin on Fri Aug 11, 2017 5:08 pm

JONATHAN O'CONNEL PLOT 8.12.17

*Discover Fair Inlet Overpass is broken.
*Rally temporary workers via Thinpass and/or Redrise
*Get offered a deal by several hopeful businessmen
*Assassination by Clayton Carver
*Lead on a Ghost Wolf named Gus Kelly, who is hiding out in the nearby wilds to avoid Pure Tribes
*Gus's confessions of a powerful fire spirit, an instigated fight from mysterious sources AND the Pure Tribe's chase for Talbot

As O'Connell and his team steam  their way to Dodge City, there will be talk of the train line where John Henry and O'Connel first met. It was a massive bridge made for trains called "The Fair Inlet Overpass." Unfortunately, when arriving there, they'd learn that the bridge has been destroyed, most likely due to outlaws hired by Theodore 'Wild Fire' Ewing. John Henry would say that if he can borrow the train crew, and get a few locals from either Thinpass and/or Redrise, he can get the bridge back together in less than three days.

When O'Connell meanwhile checks into the nicest inn in Thinpass or Redrise (Tightrail Tavern and Inn), he'll quickly find out that several businessmen would love to meet with him.

Henry Thompson

Henry would let Jonathan O'Connel know that in 1776, General Custer heard of tribes amassing in Montana, and ordered his 650 men to hurry north to what would be the Battle of Little-Big-Horn. He knew he would engage the Sioux and needed to make his calvary speedier. In order to lighten his load, his men buried federal gold they were secretly hired to take to Denver so they could make haste north-west. Henry Thompson claims to know where this treasure is, and would happily share the rites 50/50 if Mr. Jonathan O'Connel funded his expedition.

Matthew Gallegos

Mathew runs the most popular entertainment spot in Thinpass, The Pistachio, and would love for a big-shot like Jonathan O'Connel to be at Mathew's main table during their upcoming "Bare Knuckle Boxing" fights in the neighboring barn. This in secret is a power play to get his rival, Renaldo "Ribbit" Tibbs, owner of The Green Tulip Pub jealous.

Captain Horace Webster

Captain Horace Webster and his veteran Confederate posse are known as "Lee's Men." They were once the National Guards for General Robert E. Lee, and even after the Confederacy's defeat, Captain Webster and his men went West to continue to wage war. Their acts of terror have fought off Union soldiers in ambushes and wagon attacks all throughout the West. Recently, Captain Horace Webster has come across a wagon full of Nitroglycerin that cost his men many lives, and he wishes to send it east towards some of his other men in Dodge City. He'd be willing to pay "Cash 3" for safe transportation to Dodge City. If O'Connel refuses, Horace would ask that he can at least transport his men's corpses to Dodge City for "Cash 2." If O'Connel does, Captain Horace Webster would sneak the nitroglycerine in the bodies of his men.

After the fighting and mayhem, and a quick assassination attempt, the group would get a lead from either one of Nick's outlaws or one of the town outlaws that a criminal named Gus Kelly is in the nearby wilds stealing food and drink from wagons. The group would know Gus Kelly as a Ghostwolf who betrayed the Arisen for Pure Tribes, and then ran from them. Gus, when caught up to, would say that there's a powerful fire spirit that the Fire-Touched are worshipping, and it is telling them to lay waste to the Forsaken.

GUS KELLY

Gus would inform the group of the following...
*POWERFUL FIRE SPIRIT LEADING THE FIRE-TOUCHED IN SOME STRANGE PLOT OF REVENGE
*SEEMS AS IF THIS SPIRIT/PURE WERE TRICKED TO WAGE WAR BY AN OUTSIDE SOURCE IN A DISTRACTION-PLOY
*MENTION OF A TALBOT LINE OF WOLVES THAT CAN CAUSE LYCANTHROPY THROUGH LUNACY

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